You can directly edit the canvas that is being rendered by passing in a customDrawFunction. The custom draw function takes in an object with the following keys:
Here’s a rough example implementing drawing of wind direction arrows: https://geotiff.github.io/georaster-layer-for-leaflet-example/examples/wind-direction-arrows.html and the source code for it.
You can turn on extra console logging for debugging purposes by setting the debugLevel to 1 or greater.
new GeoRasterLayer({
georaster,
debugLevel: 1
})
The default builds of GeoRasterLayer include support for nearly all projections. Of course, this increases the total build size of the library by a lot, specifically from about 54kb to 311kb. If you don’t want this built-in support, you can use the lite version of the library, which is found at ./dist/georaster-layer-for-leaflet.lite.min.js
. This means you’ll want to do const GeoRasterLayer = require('georaster-layer-for-leaflet/dist/georaster-layer-for-leaflet.lite.min.js')
or import GeoRasterLayer from 'georaster-layer-for-leaflet/dist/georaster-layer-for-leaflet.lite.min.js
when loading the library.
You can hide all the pixels either inside or outside a given mask geometry. You can provide a JSON object as a mask geometry or a URL to a GeoJSON.
// only display what is inside the borders of the USA
new GeoRasterLayer({
georaster,
mask: "./usa.geojson",
mask_strategy: "inside"
});
// hide all the land masses
new GeoRasterLayer({
georaster,
mask: { type: "FeatureCollection", features: [ /* .. */] }, // a GeoJSON for the world's oceans
mask_strategy: "outside"
});